Game: World of Warcraft
Content Type: Gaming Guides
The Necrolord Covenant of Maldraxxus is one of the Four Covenants that are available in the World of Warcraft Shadowlands Expansion.
In our main guide to Covenants in Shadowlands we discuss the general features shared by all of the Covenants. In this guide we will focus on the unique look and abilities offered by the Necrolord Covenant.
During your adventures you will visit the lands of Maldraxxus second, preceded by Kyrian Bastion and followed by the Night Fae Ardenweald.
The mighty order’s longtime leader has vanished, leaving his necrolords fighting for the chance of ruling over his legacy. The former process of selecting the most ambitious and fierce souls to populate the Necrolord armies is now split between the five contenders who are gathering their personal guard and armies, larger than any which existed before. The question of internal unrest is becoming more and more real.
Maldraxxus is punctuated by skulls, bones, and swamps shrouded in an eerie green fog. The order’s armor emits a similar turquoise etherial glow, framed by bone, hardy leather, and steel. Their back item is a menacing set of sharp bone limbs resembling legs of a spider.
10 yd, 4 sec cast, 2 min cooldown
Form a shield of flesh and bone over 4 sec that absorbs damage equal to 20% of your maximum health for 2 min.
Channeling near a corpse claims their essence to grow the shield, up to 50% of your maximum health. This is most effective against powerful enemies.
Information will be added as it becomes available.
Death Knight | Abomination Limb
20 yd, Instant, 2 min cooldown
Sprout an additional limb for 12 seconds, dealing [45% of Attack power] Shadow damage every 2 seconds to all nearby enemies. If the enemy is farther than 8 yds from you, they are pulled to your location.
Demon Hunter | Fodder to the Flame
Instant, 2 min cooldown
Commission a duel to the death against a Condemned Demon from the Theater of Pain. Vanquishing your foe releases its demon soul and creates a pool of demon blood. Fighting within the pool increases your attack speed by 20% and reduces the damage that enemies deal to you by 10%.
Fleshcraft treats the Condemned Demon as a powerful enemy.
Druid | Adaptive Swarm
40 yd, Instant, 25 sec cooldown
Command a swarm that heals [240% of Spell power] or deals [150% of Spell power] Shadow damage over 12 sec to a target, and increases the effectiveness of your periodic effects on them by 20%.
Upon expiration, travels to a new target within 25 yards, alternating between friend and foe up to 3 times.
Hunter | Death Chakram
40 yd, Instant, 45 sec cooldown
Throw a deadly chakram at your current target that will rapidly deal [50% of Attack power] Shadow damage 7 times, bouncing to other targets if they are nearby.
Each time the chakram deals damage, its damage is increased by 15% and you generate 3 Focus.
Mage | Deathborne
5% of base mana, 1.5 sec cast, 3 min cooldown
Transform into a powerful skeletal mage for 20 sec.
While in the form of a skeletal mage, your Frostbolt, Fireball, and Arcane Blast hit up to 2 enemies near your target and your spell damage is increased by 10%
Monk | Bonedust Brew
40 yd, Instant, 1 min cooldown
Hurl a brew created from the bones of your enemies at the ground, coating all targets struck for 10 sec. Your abilities have a 15% chance to affect the target a second time at 25% effectiveness as Shadow damage or healing.
Mistweaver: Gust of Mists heals targets with your Bonedust Brew active for an additional [33.75% of Attack power]
Brewmaster: Tiger Palm and Keg Smash reduces the cooldown of your brews by an additional 1 sec. when striking enemies with your Bonedust Brew active
Windwalker: Spinning Crane Kick refunds 1 Chi when striking enemies with your Bonedust Brew active
Paladin | Vanquisher’s Hammer
30 yd, Instant, 30 sec cooldown
Throw a hammer at your target, dealing [80% of your Spell power] Shadow damage and empowering your next Word of Glory or Templar’s Verdict:
Holy: Word of Glory automatically triggers Light of Dawn.
Protection, Initial: Word of Glory automatically triggers Shield of the Righteous.
Retribution: Templar’s Verdict automatically triggers Divine Storm.
Priest | Unholy Nova
0.5% of base mana, Instant, 1 min cooldown
An explosion of dark energy heals allies within 15 yds for [150% of Spell power] and infects enemies with Unholy Transfusion.
Unholy Tranfusion: Deals [200% of Spell power] Shadow damage over 15 sec. Allies who damage this target are healed for [20% of Spell power].
Rogue | Serrated Bone Spike
10 Energy, 30 yd, Instant
Embed a bone spike in the target, dealing [60% of Attack power] Physical damage every 3 sec until they die.
Attacking with Serrated Bone Spike causes all of your active bone spikes to fracture and strike your current target, increasing initial damage by 100% per spike.
Shaman | Primordial Wave
10% of base mana, 40 yd, 1.5 sec cast, 45 sec cooldown
Blast your target with a Primordial Wave, dealing [65% of Spell power + 65% of Attack power] Shadow damage and apply Flame Shock to an enemy, or
Restoration: heal an ally for [65% of Spell power + 65% of Attack power] and apply Riptide to them
Elemental, Enhancement, Initial: heal an ally for [65% of Spell power + 65% of Attack power]
Elemental: Lava Burst
Enhancement: Lightning Bolt
Restoration, Initial: Healing Wave will also hit all targets affected by your
Elemental: Flame Shock
Enhancement, Restoration, Initial: Riptide
Warlock | Decimating Bolt
4% of base mana, 40 yd, 2.5 sec cast, 45 sec cooldown
Hurl bolts of decimating magic at your target, dealing [4 x (50% of Spell power)] Shadow damage and increasing the damage of your next 3
Drain Soul: Drain Souls
Shadow Bolts by 200%.
Decimating Bolt’s damage, and the bonus to
Drain Soul: Drain Soul
Shadow Bolt both increase as your target’s health decreases.
Warrior | Conqueror’s Banner
Instant, 2 min cooldown
Brandish the banner of the Necrolords for 2 min, increasing your movement speed by 10% and causing
Arms: Mortal Strike
Fury: Raging Blow
Protection: Shield Slam
Initial: one of your abilities
to grant you Glory. Killing an enemy grants 2 stacks of Glory.
Reactivating this ability plants the banner in the ground, granting 20% maximum health and 50% attack speed to you and 4 allies within 15 yds of the banner. Lasts 2 sec per Glory, up to 30 sec.