Content Type: Gaming Guides
Welcome to the Retribution Paladin PVP guide for World of Warcraft Wrath of the Lich King 3.3.5a. In this guide, you will learn about playing a Retribution Paladin in the arena or a battleground. The guide includes Talents, Glyphs, Gems, Enchantments, Add-ons, Gameplay & Skill rotation tips, Team setups.
Talent Tree
Glyphs
Major Glyphs
Other viable Glyphs
- Glyph of Salvation – Another personal defensive cooldown
- Glyph of Hammer of Justice – If you’re getting kited
Minor Glyphs
- Glyph of Sense Undead – Extra damage against Lichborne Death Knights and their pets
- Glyph of Lay on Hands – Lay on Hands has 5 minutes less cooldown
- Glyph of Blessing of Might – Increased duration.
Gems
Gems are situational and depend on the build and equipment. They are used to reach the required stat caps.
- Meta: Relentless Earthsiege Diamond
- Red: Bold Cardinal Ruby
- Yellow: Inscribed Ametrine
- Blue:
Enchants
- Head – Arcanum of Torment or Arcanum of Triumph
- Shoulder – Greater Inscription of the Axe or Inscription of Triumph
- Cloak – Enchant Cloak – Major Agility
- Chest – Enchant Chest – Powerful Stats
- Bracers – Enchant Bracers – Greater Assault
- Gloves – Enchant Gloves – Crusher
- Waist – Eternal Belt Buckle
- Legs – Icescale Leg Armor
- Boots – Enchant Boots – Greater Assault or Enchant Boots – Icewalker
- Weapon – Scroll of Enchant Weapon – Berserking
Gameplay & Rotations
Keep your opponents as debuffed as possible. This will make it harder for them to dispell a real CC. Land crits on your enemies to get an instant Flash of Light with The Art of War procs. Use Judgement to get a proc, since it has a high crit chance.
Don’t use Holy Light since it costs too much mana, and it has a long cast-time, making it vulnerable to interruption. Remember, that healing can also be done with Divine Storm.
If you’re looking forward to bursting down your enemy then try to use Avenging Wrath and your trinkets at the same time. Save some spells for that moment and cooperate with your team.
Team Setups
Here is a list of preferable partners in the 2v2 and 3v3 arena.
2v2 Arena
- Marksmanship Hunter
- Unholy Death Knight
- Any Healer
3v3 Arena
- Death Knight + Priest
- Mage + Priest
- Warrior + Priest
- Rogue + Priest
- Hunter + Priest / Shaman / Druid
These talents are kinda wrong and here is why. You dont need Improved Blessing of Might in pvp because gbok is always superior buff that is used as ret.
For arenas you want Divine Guardian and Improved Hammer of Justice because increasing the duration of your sacred shield is going to help your teammates in survivng and decresing the cooldown of your stun by 20sec is massive since it helps in seting up the kill rather than spending 5 points into Seals of Pure wich increases the damage, in pvp not everything is about damage.
About glyphs you dont really need Glyph of Exorcism even if you do manage to get Art of War talent proc you want to use it for Flash of Light plus Exorcism itself doesn’t really do that much damage, it’s decent but nothing special plus it has 15sec cd. So better option for third glyph is Glyph of Turn Evil yes this is only useful against dks and locks but instant fear on Gargolyte or Succubus is going to make huge difference plus you can use it aswell against dks if they have Lichborne up or against Demo locks when they use Metamorphisis.
dont teach them how to defeat a dk !!!