PVE Protection Paladin Tank Guide WotLK 3.3.5a

Game: Wrath of the Lich King
Content Type: Gaming Guides

Welcome to the Protection Paladin Tank guide for World of Warcraft Wrath of the Lich King 3.3.5a. In this guide, you will learn about playing a Protection Paladin in a raid. The guide includes Talents, Glyphs, Gems, Enchantments, BiS Gear, Add-ons, Gameplay & Skill rotation tips.

First, we have a core build that consists of all talents that are necessary for tanking. From here, you have 13 talent points to allocate where you see fit.

Protection Paladin Core 0/53/5 Talent Tree with 13 points left WoW WotLK 3.3.5a

Below we have a standard build that takes some damage talents from the Retribution tree. We still have our core taking talents, but we add the damage for better threat generation. For multitanking purposes, one 1 talent point from Crusade can be re-allocated to Seal of Command. Divinity can also be taken for increased survivability.

Protection Paladin 0/53/18 Talent Tree Wow WotLK 3.3.5a

Gems are situational and depend on the build and equipment. They are used to reach the required stat caps. There are two options for gemming as a Protection Paladin: flat stamina and combined stats.

To put it simply, there is one main rotation for a Protection Paladin: the 969 rotation. It uses 5 skills: two with 6-sec cooldown and tree with 9-sec cooldown. Use a 9-sec skill, then a 6-sec skill, then a 9-sec skill, then another 6sec skill and so on.

9-sec CD:

6-sec CD:

Defense -> Stamina -> Armor -> Expertise & Hit rating -> Strength -> Parry, Dodge -> Block

Defense rating over 540 is mandatory to be the main tank, as it makes you uncrittable. Hit cap for raids is 8% (263 rating) or at least 5% (164 rating) against level 80 mobs if you’re just starting. Expertise cap is 26, which can be easily acquired through Combat Expertise, Glyph of Seal of Vengeance, racial weapon passives, and gear.

Stamina & Armor are self-explanatory – the more the merrier. Strength isn’t a priority for a tank. Parry, Dodge, and Block are left out for last because Defense already increases all of them. It’s worth mentioning that Block is last on the list because it only reduces the damage, not mitigates it completely.

There is no real BiS list for tanks as a good tank will always want to adjust his armor depending on the encounter. Rings, Trinkets, and Amulets are often changed depending on the needed stats: HP Pool, Armor or Resists.


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this guide is tottally wrong.
forget crusade forget conviction wtf why you need damage on a tank?

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