Category: Paladin Guides
Welcome to the Protection Paladin Tank guide for World of Warcraft Wrath of the Lich King 3.3.5a. In this guide, you will learn about playing a Protection Paladin in a raid. The guide includes Talents, Glyphs, Gems, Enchantments, BiS Gear, Add-ons, Gameplay & Skill rotation tips.
First, we have a core build that consists of all talents that are necessary for tanking. From here, you have 13 talent points to allocate where you see fit.
Below we have a standard build that takes some damage talents from the Retribution tree. We still have our core taking talents, but we add the damage for better threat generation. For multitanking purposes, one 1 talent point from Crusade can be re-allocated to Seal of Command. Divinity can also be taken for increased survivability.
- Glyph of Divine Plea
- Glyph of Hammer of the Righteous or Glyph of Righteous Defense
- Glyph of Seal of Vengeance
Gems are situational and depend on the build and equipment. They are used to reach the required stat caps. There are two options for gemming as a Protection Paladin: flat stamina and combined stats.
- Meta: Austere Earthsiege Diamond requires 1 Red and 2 Blue gems to activate
- Red: Regal Dreadstone or Sovereign Dreadstone (x2)
- Rest is filled with Solid Majestic Zircon
- Meta: Austere Earthsiege Diamond
- Red: Regal Dreadstone or Sovereign Dreadstone
- Yellow: Enduring Eye of Zul
- Blue: Solid Majestic Zircon
- Head – Arcanum of the Stalwart Protector
- Shoulder – Greater Inscription of the Pinnacle
- Cloak – Enchant Cloak – Mighty Armor or Enchant Cloak – Titanweave
- Chest – Enchant Chest – Greater Defense, Powerful Stats or Enchant Chest – Super Health
- Bracers – Enchant Bracers – Major Stamina
- Gloves – Heavy Borean Armor Kit or Enchant Gloves – Armsman
- Waist – Eternal Belt Buckle
- Legs – Frosthide Leg Armor
- Boots – Enchant Boots – Tuskarr’s Vitality or Enchant Boots – Greater Fortitude
- Weapons – Enchant Weapon – Blade Ward or Enchant Weapon Mongoose
- Shield – Enchant Shield – Major Stamina or Enchant Shield – Defense
To put it simply, there is one main rotation for a Protection Paladin: the 969 rotation. It uses 5 skills: two with 6-sec cooldown and tree with 9-sec cooldown. Use a 9-sec skill, then a 6-sec skill, then a 9-sec skill, then another 6sec skill and so on.
Defense -> Stamina -> Armor -> Expertise & Hit rating -> Strength -> Parry, Dodge -> Block
Defense rating over 540 is mandatory to be the main tank, as it makes you uncrittable. Hit cap for raids is 8% (263 rating) or at least 5% (164 rating) against level 80 mobs if you’re just starting. Expertise cap is 26, which can be easily acquired through Combat Expertise, Glyph of Seal of Vengeance, racial weapon passives, and gear.
Stamina & Armor are self-explanatory – the more the merrier. Strength isn’t a priority for a tank. Parry, Dodge, and Block are left out for last because Defense already increases all of them. It’s worth mentioning that Block is last on the list because it only reduces the damage, not mitigates it completely.
There is no real BiS list for tanks as a good tank will always want to adjust his armor depending on the encounter. Rings, Trinkets, and Amulets are often changed depending on the needed stats: HP Pool, Armor or Resists.
- Head – Sanctified Lightsworn Faceguard
- Shoulder – Sanctified Lightsworn Shoulderguards
- Cloak – Royal Crimson Cloak
- Chest – Sanctified Lightsworn Chestguard
- Bracers – Bracers of Dark Reckoning
- Gloves – Sanctified Lightsworn Handguards
- Waist – Belt of Broken Bones
- Legs – Legguards of Lost Hope
- Boots – Treads of Impending Resurrection
- Amulet – Marrowgar’s Scratching Choker or Noose of Malachite
- Rings – Juggernaut Band and Ashen Band of Endless Courage
- Trinkets – Corroded Skeleton Key, Sindragosa’s Flawless Fang or Satrina’s Impeding Scarab