PVE Restoration Druid Healing Guide (TBC 2.4.3)

Pve Restoration Druid Guide (tbc 2.4.3)

Category: Druid Guides

Welcome to the Restoration Druid guide for World of Warcraft the Burning Crusade 2.4.3. In this guide, you will learn about playing a Restoration Druid in dungeons and raids. The guide includes Talents, Gems, Enchantments, Gameplay & Skill rotation tips.

Below is the core build for Restoration Druid with all of the must-have talents, focused on Healing over Time effects (HoTs). There are 19 points left for you to choose.

Pve Restoration Druid Healing Talents

 

This is a finished build, where we took core talents and added talents like Naturalist, Tranquil Spirit and Empowered Touch to improve our Healing Touch. We still prefer using HoTs, but this gives us the ability to heal up a player if he took too much damage.

Starlight Wrath is taken for certain boss mechanics, like “Inner Demon” mechanic while fighting Leotheras the Blind. Natural Shapeshifter is also an option because some boss mechanics require fast movement to stay alive while Tree of life reduces our movement speed, also blocks us from using Healing Touch and Remove Curse.

Pve Restoration Druid Healing Finished Talents

 

Enchanters can also benefit from Healing Power on both of the Rings

Tailoring might be a good option for players who just started, as Whitemend and Primal Mooncloth item sets can be useful up until T5 content.

Leatherworking will also give you options to craft gear throughout your progression, with noticeable items like Leather Chestguard of the Sun. Drums of Battle and Drums of Restoration will also help out the group.

Alchemy is also a popular choice because of the Redeemer’s Alchemist Stone, not to mention the ability to craft consumables and transmutes.

Enchanting provides unique ring enchants for an extra 40 healing power combined.

As any healer, Restoration Druid has a priority list of spell usable in different situations.

We will be using Tree of Life form most of the times (excluding fast-movement mechanics and using Healing Touch). The main abilities are: Lifebloom, Regrowth, Rejuvenation, Healing Touch, Swiftmend, and Nature’s Swiftness

If Main Tank (MT) is your assigned task – you want to have 3 stacks of Lifebloom on him and a Rejuvenation / Regrowth depending on the incoming damage. Damage spikes can be healed with either Swiftmend the HoTs or Nature Swiftness and Healing Touch combo.

/cancelform
/cast Nature’s Swiftness
/cast Healing Touch(Rank 13)

With good ping, you can maintain Lifebloom on up to 4 tanks without a large amount of Haste.

Three tanks can get Lifebloom + two of them Rejuvenation (likely 1st, and 2nd).

Two tanks should leave you with enough free time for another spell in your rotation, but your main goal is to maintain Lifebloom and Rejuvenation on both of them.

Maintain Lifebloom stacks on the tank and use Regrowth or Rejuvenation on the raid. Spike damage should be countered with Swiftmend or Nature’s Swiftness + Healing Touch

Bonus healing – Spell haste – Spirit, Intellect & MP5

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