PVE Holy Paladin DPS Guide TBC 2.4.3

Game: The Burning Crusade
Content Type: Gaming Guides

Welcome to the Holy Paladin guide for World of Warcraft the Burning Crusade 2.4.3. In this guide, you will learn about playing a Holy Paladin in dungeons and raids. The guide includes Talents, Gems, Enchantments, Gameplay & Skill rotation tips.

This build offers all of the necessary healing talents while also giving utility for the raid. There is not much room for changes, as there are little alternatives. If Improved Blessing of Might is not required (another Paladin has it), these points can be used for other talents, like ToughnessUnyielding FaithPure of Heart or Purifying Power.

Pve Holy Paladin Talents (tbc 2.4.3)


Enchanters can also benefit from Healing Power on both of the Rings

Important note: Aura is applied to your group, not the whole raid. Devotion Aura and different Resistance Auras are used in tank groups, while Concentration Aura can be very helpful in a caster group. Sometimes you may be asked to use Judgements in a fight. While being the only Paladin, it’s a good choice to use Judgement of WisdomJudgement of Light is another choice if Wisdom is covered by another Paladin. Divine Intervention can be used to save a player who can then resurrect the whole raid. Use it on a player who is located outside of the bosses initial aggro range.

Paladins are expected to buff group / raid with blessings. Blessings are valuable buffs, but each class requires different blessing to maximize the benefit.
Below we have a list of buffs that are suitable for each spec. First option is considered the best, while second and third are also viable. Use first option unless requested otherwise.

  • Warrior (Prot): Kings –> Light –> Might
  • Druid (Feral): Kings –> Might
  • Paladin (Prot): Kings –> Sanctuary –> Light
  • Druid (Resto): Wisdom or Kings
  • Shaman (Resto): Wisdom –> Kings
  • Paladin (Holy): Wisdom –> Kings
  • Priest (Holy): Wisdom –> Kings
  • Warrior (Arms / Fury): Might –> Kings
  • Rogues: Might –> Kings
  • Druid (Moonkin): Wisdom –> Kings
  • Druid (Feral): Kings –> Might
  • Shaman (Elemental): Wisdom –> Kings
  • Shaman (Enhancement): Might –> Kings
  • Mages: Kings or Wisdom
  • Warlocks: Salvation –> Kings –> Wisdom
  • Hunters (MM / BM): Might –> Kings
  • Hunter (Survival): King –> Might
  • Paladin (Retribution): Might –> Kings
  • Priest (Shadow): Wisdom –> Kings

Flash of Light is the primary spell for healing. It can be downranked to Rank 6 to save mana. Holy Light requires more time to cast but heals significantly more. Light’s Grace talent allows you to reduce the casting time by 0.5 sec. Ideally, you should maintain this effect most of the time by casting Holy Light – Rank 4 or 5. This is done so that you could use a Rank 11 faster in a critical situation. Holy Shock is reserved for emergencies.

Spell healing – MP/5 & Spell Crit – Intellect – Spell Haste

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