PVE Enhancement Shaman Guide (TBC 2.4.3)

Pve Enhancement Shaman Guide (tbc 2.4.3)

Category: Shaman Guides

Welcome to the Enhancement Shaman guide for World of Warcraft the Burning Crusade 2.4.3. In this guide, you will learn about playing an Enhancement Shaman in dungeons and raids. The guide includes Talents, Gems, Enchantments, Gameplay & Skill rotation tips.

First build is Enhancement combined with Elemental to provide better mana sustain and damage early on. Here we have Convection and Elemental Focus to help with mana, also shorter cooldowns on Shock spells. The downside is that this build doesn’t support Totem Twisting and doesn’t have Nature’s Guidance which means you will need additional Hit rating from your gear.

Pve Enhancement Elemental Shaman Talents (tbc 2.4.3)

 

Next build is Enhancement combined with Restoration, which provides less personal but more group damage. Nature’s Guidance combined with Dual Wield Specialization will provide enough Hit for special attacks to be capped, additional Hit will only improve white attacks. Totemic Focus allows you to start Totem Twisting.

Pve Enhancement Resto Shaman Talents (tbc 2.4.3)

 

Executioner is also an option for Off-Hand weapons later on but requires at least 500 passive Armor Penetration.

Enchanters can also benefit from Enchant Ring – Stats on both of the Rings

Leatherworking is a great option. Not only is it useful for your group with Drums of Battle & Drums of War, but you can also craft armor on almost every stage of your progression.

Blacksmithing also gives you benefits during your progression to higher tiers. Crafted weapons will serve you up until T5 content.

Combining Leatherworking and Blacksmithing is a good option, but requires quite the amount of gold or an alt to gather the materials. Blacksmithing can be removed later on in favor of other professions, such as Enchanting & Jewelcrafting.

Jewelcrafting can be used to create Figurine – Shadowsong Panther (will be replaced), Hard Khorium Band (one of the best rings), Hard Khorium Choker (BiS) and epic gems.

Enchanting will mainly be used to make your own enchants and doesn’t offer anything unique aside from Enchant Ring – Stats.

Ideally, you should be using slowest Main and Off –Hand weapons you can find. Probably 2.6 – 2.8 speed and don’t forget Windfury Weapon on both.

Maintain Totems up all the time and Flame Shock on the target.

Use Stormstrike and Earth Shock on cooldown. Shamanistic Rage is used after going OOM.

Totem Twisting should be attempted with the second build, as you will go OOM too quickly without proper talents. There are plenty of guides & discussion on the web of whether or not this is useful.

Just use a Windfury Totem, then use Grace of Air Totem immediately. 1st totem will grant a 9 second buff to your group, while the 2nd will grant Agility. Maintaining Windfury is a priority and Agility can be maintained rest of the time.

The standard requirement of 9% Hit (142 rating) & 25 Expertise.
Hit (*) – Expertise – Strength – Attack Power – Crit & Haste

Depending on the build, you may need more Hit rating to compensate lack of Nature’s Guidance.

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