PVE Combat Rogue Guide (TBC 2.4.3)

Pve Combat Rogue Guide (tbc 2.4.3)

Category: Rogue Guides

Welcome to the Combat Rogue guide for World of Warcraft the Burning Crusade 2.4.3. In this guide, you will learn about playing a Combat Rogue in dungeons and raids. The guide includes Talents, Gems, Enchantments, Gameplay & Skill rotation tips. 

The first build should be used with Swords as main and off-hand weapons. Ideally, you should have a slower main-hand sword (2.5-2.8) with a faster off-hand due to Combat Potency and Sword Specialization. 

Tbc Pve Combat Rogue Sword Talents

 

Similar build, but with a fist as main-hand weapon with same requirements applied – slower MH with a faster OH sword. 

Tbc Pve Combat Rogue Fist Weapon Talents

Another build, but with a MH dagger and OH sword. You should be looking for a dagger with a speed range of 1.7-1.9. Your rotation also changes with this build, as Backstab is now usable. At certain stages of progression, it is hard to find a decent dagger to use, so this build is situational. Most of the time sword/sword would be better. 

Tbc Pve Combat Rogue Dagger Talents

Enchanters can also benefit from Stats. Another option is Striking if you are using the daggers build 

Leatherworking is a great option. Not only is it useful for your group with Drums of Battle & Drums of War, but you can also craft armor on almost every stage of your progression. 

Jewelcrafting can be used to create Figurine – Shadowsong Panther (will be replaced), Hard Khorium Band (BiS), Hard Khorium Choker (BiS) and epic gems. 

Enchanting will mainly be used to make your armor enchants and unique ring enchants, like Stats and Striking

Engineering provides a list of useful items during your progression, like Deathblow X11 Goggles and Quad Deathblow X44 Goggles which are present in T6 BiS (there are better items though). Goblin Jumper Cables XL will come in handy.

Blacksmithing may be hard to level, but the Swordsmith specialization provides weapons that are present in T6 BiS lists, so it’s a thing to consider. 

Windfury effect from Windfury Totem on MH weapon, and Deadly Poison on the OH. If there is no shaman to provide Windfury, use Instant poison on MH and Deadly Poison on OH weapon. 

Open up with Garrote. Maintain Slice and Dice buff at all time and Rupture on the target. Eviscerate if there are extra combo points to do so.  Sinister strike is your main skill to get combo points (Backstab, if you’re using a dagger). Shiv can be used to re-apply Deadly Poison. It’s worth using Shiv if the stack of poison is about to end on the target. 

Expertise – Agility & Hit – Haste – Crit – Armor Penetration
With 5/5 Precision, you will need an additional 4% of Hit (64 rating) to reach soft cap, where special attacks always hit.
With 2/2 Weapon Expertise, you will need an additional 64 expertise rating to reach soft cap, or 44 expertise rating if you are playing a Human with swords or maces. 

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