skyrim magic

Game: The Elder Scrolls V: Skyrim
Content Type: Gaming Guides


skyrim magicOne of the exciting things about Skyrim is the ability to cast magic spells, regardless of the type of character you play. Want to play a fighter or a thief? No worries — Skyrim magic is right at your fingertips. Unlike other RPGs, the ability to use magic isn’t limited by the class of your character build. This open-ended character system adds interest to the game, and really allows players to craft a unique character to their liking.

Note: to learn what races make the best Skyrim magic users, checkout our previous article The Best Skyrim Character: Warrior, Thief, Or Mage.

The ability to cast Skyrim magic is based on a character’s Magicka level. Magicka is one of three basic resource pools in the game (the other two being Health and Stamina). In essence, Magicka is the energy used to cast spells. Your character’s race determines your starting Magicka, and this resource can be increased as your character levels up. The higher your character’s Magicka level, the more Skyrim magic you can cast. As your Magicka level increases you’ll also be able to cast more powerful spells in the game.

Magicka is drained as spells are cast. The higher the spell level, the more quickly Magicka is drained. Magicka can be replenished a number of ways:

  1. Waiting
  2. Drinking special potions
  3. Eating special food (for example, a home cooked meal prepared by your spouse).
  4. Sleeping
  5. Fast traveling to a different location
  6. Leveling up

The rate at which Magicka is replenished can be increased by wearing special armor or apparel bearing the Fortify Magicka enchantment. These Skyrim magic items can either be found as treasure throughout the game, purchased from merchants, or crafted at an arcane enchanter.

skyrim magic booksIn Elder Scrolls IV: Oblivion, players had the ability to create their own magic spells. Spell creation is no longer possible in Skyrim however, and there are a set number of spells available to learn in the game (96 spells to be exact). Skyrim magic spells fall under one of the five schools:

  1. Alteration
  2. Conjuration
  3. Destruction
  4. Illusion
  5. Restoration

In addition, every Skyrim magic spell has a specific difficulty level. You’ll need sufficient Magicka in order to cast higher level spells. The spell difficulty levels are as follows:

  • Novice (skill level: 0)
  • Apprentice (skill level: 25)
  • Adept (skill level: 50)
  • Expert (skill level: 75)
  • Master (skill level: 100)

Spells can be learned by reading special books called Spell Tomes (purchased from merchants, mages, or found as treasure). More powerful, higher level Spell Tomes won’t be available for purchase until your character’s skill level is at or near the required difficulty level (for example, the Expert level spell Wall of Storms cannot be obtained until your character’s Destruction skill level is around 75). Skyrim’s system of learning spells helps keep the game balanced, and provides incentive for players to increase their character’s skills. Striving to improve your character in Skyrim’s open ended progression system makes the game challenging and addicting.

Please refer to the tables below for a definitive list of all Skyrim magic spells available in the game:

Alteration Spells

[table caption=”Alteration Spells” width=”500″ colwidth=”20|20|20″ colalign=”left|left|left|left|left”]
Spell Name,Spell Level,Comments
Candlelight,Novice,Creates ball of light for 60 seconds
Equilibrium,Novice,Converts 25 health points into 25 mana points per second
Oakflesh, Novice, Increases armor rating by 40 points for 60 seconds
Magelight,Apprentice,Creates stationary ball of light for 60 seconds
Stoneflesh,Apprentice,Increases armor rating by 60 points for 60 seconds
Detect Life,Adept,See living creatures through walls
Ironflesh,Adept,Increases armor rating by 80 points for 60 seconds
Telekinesis,Adept,Pull an object to you from a distance
Transmutation,Adept,Change iron ore to silver or silver ore to gold
Waterbreathing, Adept,Breathe underwater for 60 seconds
Detect Undead,Expert,Detect undead through walls
Ebonyflesh,Expert,Increases armor rating by 100 points for 60 seconds
Paralyze,Expert,Paralyze opponents in affected area for 10 seconds.
Dragonhide,Master,Ignore 80% of received physical damage
Mass Paralysis, Master,Paralyze all opponents in affected area for 15 seconds
[/table]

Conjuration Spells

[table caption=”Conjuration Spells” width=”500″ colwidth=”20|20|20″ colalign=”left|left|left|left|left”]
Spell Name,Spell Level,Comments
Bound Sword,Novice,Creates a magic sword for 120 seconds
Conjure Familiar,Novice,Summons a familiar for 60 seconds
Raise Zombie,Novice,Reanimates a dead body (level 6 or lower) to fight alongside you for 60 seconds
Summon Unbound Dremora,Novice, Summons an unbound dremora for 999 seconds
Bound Battleaxe,Apprentice,Creates a magic battleaxe for 120 seconds
Conjure Fire Atronach,Apprentice,Summons a fire atronach for 60 seconds
Flaming Familiar,Apprentice,Summons a flaming familiar
Reanimate Corpse,Apprentice,Reanimates a dead body (level 13 or lower) to fight alongside you for 60 seconds
Soul Trap,Apprentice,Fills a soul gem if enemy dies in less than 60 seconds
Summon Arniel’s Shade,Apprentice,Summons Arniel’s shade for 60 seconds
Banish Daedra,Adept,Banishes Daedra (level 15 or lower) to Oblivion
Bound Bow,Adept,Creates a magical bow for 120 seconds
Conjure Frost Atronach,Adept,Summons a Frost Atronach for 60 seconds
Revenant,Adept, Reanimates a dead body (level 21 or lower) to fight alongside you for 60 seconds
Command Daedra,Expert,Control Daedra (level 20 or lower)
Conjure Dremora Lord,Expert,Summon a Dremora lord for 60 seconds
Conjure Storm Atronach,Expert,Summon a Storm Atronach for 60 seconds
Dread Zombie,Expert,Reanimates a dead body (level 30 or lower) to fight alongside you for 60 seconds
Expel Daedra,Expert,Banishes Daedra (level 20 or lower) to Oblivion
Dead Thrall,Master,Reanimates a dead body (level 40 or lower) to fight alongside you permanently
Flame Thrall,Master,Summons a Flame Atronach permanently
Frost Thrall,Master,Summons a Frost Atronach permanently
Storm Thrall,Master,Summons a Storm Atronach permanently
[/table]

Destruction Spells

[table caption=”Destruction Spells” width=”500″ colwidth=”20|20|20″ colalign=”left|left|left|left|left”]
Spell Name,Spell Level,Comments
Arniel’s Convection,Novice,Deals 1 fire damage per second (targets on fire take extra damage)
Flames,Novice,Fire blast that does 8 points of damage per second (targets on fire take extra damage)
Frostbite,Novice,Frost blast that does 8 points of damage per second to Health and Stamina
Sparks,Novice,Lightening blast that does 8 points of damage per second to Health and Magicka
Vampiric Drain,Novice,Absorbs the target’s health points
Fire Rune,Apprentice,A magical rune that explodes for 50 points of damage if activated by enemies
Firebolt,Apprentice,Fire blast that does 25 points of damage per second (targets on fire take extra damage)
Frost Rune,Apprentice,A magical rune that explodes for 50 points of damage if activated by enemies
Ice Spike,Apprentice,Ice spike that does 25 points of damage per second to Health and Stamina.
Lightning Bolt,Apprentice,Lightening blast that does 25 points of damage to Health and half that to Magicka
Lightning Rune,Apprentice,A magical rune that explodes for 50 points of damage if activated by enemies
Chain Lightning,Adept,Lightening blast that does 40 points of damage to Health and half that to Magicka then leaps to new target
Fireball,Adept,Fire explosion that does 40 points of damage in 15 foot radius (targets on fire take extra damage)
Flame Cloak,Adept,Nearby targets take 8 points of damage per second for 60 (targets on fire take extra damage)
Frost Cloak,Adept,Nearby targets take 8 points of damage per second to Health and Stamina for 60 seconds
Ice Storm,Adept,Creates a frost whirlwind that does 40 points of damage per second to Health and Stamina
Lightning Cloak,Adept,Nearby targets take 8 points of damage to Health and half that to Magicka for 60 seconds
Icy Spear,Expert,An ice spear that does 60 points of damage to Health and Stamina
Incinerate,Expert,A blast of fire that does 60 points of damage (targets on fire take extra damage)
Thunderbolt,Expert,Thunderbolt that does 60 points of damage to Health and half that to Magicka
Wall of Flames, Expert, Creates a wall of flames that inflicts 50 points of damage per second (targets on fire take extra damage)
Wall of Frost,Expert,Creates a wall of frost that inflicts 50 points of damage per second
Wall of Storms,Expert,Creates a wall of lightening that inflicts 50 points of damage per second
Blizzard,Master,Enemies take 20 points of damage to Health and Stamina for 10 seconds
Fire Storm,Master,Causes 75 points of damage per second to Health and half that to Magika
Lightning Storm,Master,Causes 75 points of damage per second to Health and half that to Magika
[/table]

Illusion Spells

[table caption=”Illusion Spells” width=”500″ colwidth=”20|20|20″ colalign=”left|left|left|left|left”]
Spell Name,Spell Level,Comments

Clairvoyance,Novice,Shows path to the active quest’s current destination
Courage,Novice,Target won’t flee for 60 seconds and gains extra Health and Stamina
Fury,Novice,Forces creatures and people level 6 or lower to attack everyone in sight
Vision of the Tenth Eye,Novice, Notice unseen things
Calm,Apprentice,Forces creatures and people level 9 or lower to stop fighting
Fear,Apprentice,Forces creatures and people level 9 or lower to flee
Muffle, Apprentice,Move silently for 3 minutes
Frenzy, Adept, Forces creatures and people level 14 or lower to attack everyone in sight
Rally, Adept, Target won’t flee for 60 seconds and gains extra Health and Stamina
Invisibility, Expert, Become invisible for 30 seconds
Pacify,Expert,Forces creatures and people level 20 or lower to stop fighting
Rout,Expert,Forces creatures and people level 20 or lower to flee
Call to Arms,Master,Increases the combat skills Health and Stamina of targeted beings for 10 minutes
Harmony,Master, Forces creatures and people level 25 or lower to stop fighting
Hysteria,Master,Forces creatures and people level 25 or lower to flee
Mayhem, Master, Forces creatures and people on level 25 or lower to attack everyone in sight
[/table]

Restoration Spells

[table caption=”Restoration Spells” width=”500″ colwidth=”20|20|20″ colalign=”left|left|left|left|left”]
Spell Name,Spell Level,Comments
Healing,Novice,Regenerates 10 health points per second
Lesser Ward,Novice,Increases armor rating by 40 points and negates 40 points of received magic damage
Fast Healing,Apprentice,Regenerates 50 health points
Healing Hands,Apprentice,Heals the target 10 points per second
Steadfast Ward,Apprentice,Increases armor rating by 60 points and negates 60 points of received magic damage
Turn Lesser Undead,Apprentice,Regenerates 100 health points
Greater Ward,Adept,Increases armor rating by 80 points and negates 80 points of received magic damage
Heal Other,Adept,Heals the target 75 points
Repel Lesser Undead, Adept,Forces the undead to flee for 30 seconds (level 8 or lower)
Turn Undead,Adept,Forces the undead to flee for 30 seconds (level 13 or lower)
Circle of Protection,Expert,Creates a magical circle that forces all the undead standing inside it to flee (level 30 or lower)
Turn Greater Undead,Expert,Forcing the undead on level 21 or lower to flee for 30 seconds. This spell works on only one targeted creature.
Repel Undead,Expert,Forces the undead to flee for 30 seconds (level 16 or lower)
Grand Healing,Expert,Heals everyone close to the caster 200 points
Bane of the Undead,Master,Sets the undead (level 45 or lower) on fire and forces them to flee for 30 receive a lot of damage.
Guardian Circle,Master,Creates a magical circle that forces all the undead (level 35 or lower) standing inside it to flee and allows caster to regenerate 20 health points per second
[/table]

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