PVE Restoration Shaman Healer Guide (WotLK 3.3.5a)
Welcome to the Restoration Shaman Healer guide for World of Warcraft Wrath of the Lich King 3.3.5a. In this guide, you will learn about playing a Restoration Shaman in a raid. The guide includes Talents, Glyphs, Gems, Enchantments, Add-ons, Gameplay & Skill rotation tips.
This is a standard talent tree. If you are sure that you will have a Holy Priest or another Restoration Shaman with Ancestral Healing, then use those talent points for Elemental Weapons and Cleanse Spirit
Depending on your current gear, these might be viable
People with low gear may consider taking these
Gems are situational and depend on the build and equipment. They are used to reach the required stat caps.
- Meta: Revitalizing Skyflare Diamond or Insightful Earthsiege Diamond
- Red: Reckless Ametrine
- Yellow: Quick King's Amber
- Blue: Energized Eye of Zul is viable if you have mana-problems. Otherwise, use Yellow Gems.
- Head – Arcanum of Burning Mysteries
- Shoulder – Greater Inscription of the Storm
- Cloak – Enchant Cloak - Greater Speed
- Chest – Enchant Chest - Powerful Stats
- Bracers – Enchant Bracers - Superior Spellpower
- Gloves – Enchant Gloves - Exceptional Spellpower
- Waist – Eternal Belt Buckle
- Legs – Sapphire Spellthread
- Boots – Enchant Boots - Icewalker or Enchant Boots - Tuskarr's Vitality
- Weapon – Enchant Weapon - Mighty Spellpower or Enchant Weapon - Spellsurge
- Shield – Enchant Shield - Greater Intellect
Use Water Shield on yourself before the fight, this will be your main mana regeneration source. Apply Earthliving Weapon on your weapon and choose 4 needed totems depending on the classes you have in your party. Also, apply Earth Shield on your Tank.
The fight started. Use Chain Heal, and Healing Wave on those who got very low on their hp. Don't forget to use Nature's Swiftness and Tidal Force if the raid has taken a lot of damage. Properly replace your totems if needed. Update shields on you and the tank.
Spell Power -> Haste -> Critical Strike Rating -> Intellect & Mp/5
Spell Power is the primary stat as it increases the effectiveness of your spells. Haste is also essential, as it increases the amount of heals cast in a certain period. The soft cap for Haste is 38.7% (or 1269 Haste rating, while buffed), which will lower the cast time of Lesser Healing Wave to down 1 second.
Critical Strike Rating is a secondary stat that can boost your efficiency significantly. Heal crits improve your mana regeneration via Improved Water Shield and also provide additional instant healing via Ancestral Awakening talent and a HoT with the 4t10 set bonus - Frost Witch's Garb. There is no soft cap for critical strike rating. Start with reaching 30% once you can get your hands on some decent gear, and continue up to roughly 50% in higher tier content via gear upgrades.
Intellect is gained passively through gear upgrades. It increases the mana pool and converts partially into crit rating. Mp/5 stat is a relatively low-value stat since its efficiency lowers in higher tier content, and critical strike rating can effectively outdo it in terms of mana regeneration.
This is entirely correct EXCEPT please take Cleanse Spirit instead of Elemental Weapons.
Nice rotation, however I have a small concern:
For a raid oriented build, should I replace Healing Focus (reduced pushback effect) with Elemental Weapons?
It rarely occurs to me that I get pushbacked when healing a raid and there's almost always a concentration aura available.
This is the most dogshit guide i've read in my entire life of this shitty dog expac that's been out for 12 years and there's still retards like this moron who don't take clense spirit for some fuck point in elemental weapon which is like 16 sp or something like that shit, why the FUCK would you ever run glyph of HW OUTSIDE OF HC VALITHRIA YOU DUMBASS, glyph of healing stream totem is completely dogshit outside of 10m raids, IDEALLY you should be running 1. Glyph of Chain Heal, 2. Glyph of Earth Shield, 3. Glyph of Lesser Healing Wave. I have 0 idea why you start with a chain heal, ever, in any kind of non aoe situation, e.x BQL hc you should riptide and main target chain heal your MT to increase healing on top of them, jesus christ this shit can't even be called a guide w/o having major flaws, also depending on your raid set up you should have atleast 1-2 rsham's or even an enha for the extra stats coming from the spec'ed totems, Guardian Totems, Enhancing Totems are both better than elemental weapons, you bring way more value to your raid if your speced into either those 2 if noone else can bring them into the raid rather than barely increasing shit from elemental weapon, you did not even list engineering haste hands as an hands enchant, this has big flaws and please take my recommendation of shutting down this whole site.